﻿// Copyright (C) 2009 - 2013 EvTech Project
//
// This program is free software: you can redistribute it and/or modify
// it under the +terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program.  If not, see http://www.gnu.org/licenses/. 

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;

namespace Piirto
{
    public partial class PiirtoMainForm : Form
    {
        private PaintForm paintForm;
        private DrawForm drawForm;
        private RedrawGameForm redrawGameForm;

        public PiirtoMainForm()
        {
            InitializeComponent();
            this.paintForm = new PaintForm(this);
            this.drawForm = new DrawForm(this);
            this.redrawGameForm = new RedrawGameForm(this);
            this.paintForm.Hide();
            this.drawForm.Hide();
            this.redrawGameForm.Hide();
        }

        private void DrawSelect_Click(object sender, EventArgs e)
        {
            this.Hide();
            this.drawForm.Show();
        }

        private void btnExit_Click(object sender, EventArgs e)
        {
            Close();
        }

        private void btnDraw_Click(object sender, EventArgs e)
        {
            this.Hide();
            this.drawForm.Show();
        }

        private void btnPaint_Click(object sender, EventArgs e)
        {
            this.Hide();
            this.paintForm.Show();
        }

        private void btnRoute_Click(object sender, EventArgs e)
        {
            this.Hide();
            this.redrawGameForm.Show();
        }
    }
}
